
VOLT: A caffeine tracker
Designed an iPhone caffeine tracker that took me from 2–3 energy drinks a day to a few a month.
2026 – now
Finished the platformer I started in Game Maker at 13, seventeen years later, with Claude Code.
2 min read

Pink Monster Hero is a tiny platformer: jump across the platforms, collect every coin, and a portal opens to the next level. I started it at 13 in Game Maker and called it Jumping Monster. The idea was ultra simple, platforms, coins and one pink monster, and my coding knowledge was ultra limited, so it never got finished. Seventeen years later I got bored one day, the memory came back, and it became one of my first projects in Claude Code.

01
Pick a monster, collect the coins and stomp the mushrooms. Arrow keys or WASD to move, Space to jump, and jump again in the air for a double jump. Hold Shift to sprint.

Arrows or WASD to move · Space to jump · Esc to leave
Every level is generated: eight platforms in three layers, six to eight coins, one power-up and two mushrooms. There’s no ending. Levels just keep coming, and the game remembers your level for next time.
02
I drew everything in Windows Paint on my grandparents’ PC, because they had a printer. I remember zooming in as far as Paint would go to draw a big monster. When I printed it, it was about 3 mm tall. Nothing from then survived, only the memory.

The game now uses free assets that are very close to my original ideas. The original was never pixel art; my drawings were far too bad for that. Claude added the sounds.
Not everything made it. Leaderboards, more levels, bigger levels and more mechanics are still waiting. Maybe again in 15 years.
03
I tuned everything by hand: the animations, the movement, the platforms. I just wanted the game to feel like my memories of being 13. The jump force went back and forth between 600 and 700 several times before it stayed.
The mushroom took the longest. Stomp it once and it’s stunned, stomp it again and it’s gone. The code kept not working correctly: each time I thought I was there, I found a new bug.


04
It gave me a moment of feeling 13 again, making a useless piece of stuff, and it was so much fun. Having Claude as a buddy made it a very different experience: I could focus on the creative stuff while my buddy did the tech.
The characters, tiles and music are free asset packs. The game runs on Kaboom.js.

Designed an iPhone caffeine tracker that took me from 2–3 energy drinks a day to a few a month.
2026 – now

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Interested in working together? I’d love to hear about your project or team.